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Checkers


 



 

Choose red or white pieces and move them diagonally, not horizontalli or vertically. If there is an opponent piece diagonally adjacent and the next square is free you can jump it and take out of the board by jumping in the next free square. When a piece reaches the opposite part of this board by reason of a move, it becomes a king A King can move in any direction and 'jump' in any direction one or more pieces, as the limits of the board permit. The King can jump, in any of the diagonal directions. This game ends when one player's pieces are all out of the board.