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Klondike
is probabily the most popular kind of solitaire card games, but
certainly not the most difficult and with particular brain
requirements. In order to implement stragegy role, this game has
a visual display solution which will allow you to see the list
of upcoming cards that will be in the deck. That will allow
concentrating to have the best deck order for the following
pass. You can choose other options in order to change the
difficulty of the game. (Klondike
Instructions) |
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FreeCell
has almost certainly become one of the most played kind of
solitaire since it was included in the Operating System Windows
95. It requires a very sophisticated and good strategy but, for
experienced players is not really hard to win. In order to make
the computer play at the same level as you, you can obviously
increase or decrease the difficulty of the game by setting the
options. The most interesting options is changing the number of
the Free Cells: you can change them from 1 to eight. (FreeCell
Instructions)
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Canfield
a nice variation of the most common solitaire which was invented
in a New York Casino in the 1890's. In those times players used
to pay 50 dollars each game and receive back 5 dollars for each
card the players moved to each suit stack. As you imagine, the
rules of this game were mede in order to make players remove,
fewer than the number of cards needed to gain (10 cards). In
this game, removing all the cards and winning is really
difficult, but you can set something more easy decreasing
difficult options. (Canfield
Instructions) |
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Golf
is very fast card game which has nothing to share with the game
described by the common use of the term in its title. The very
fast gameplay of this game will make you play many games for
several times in fast succession. The goal of this game, Golf
solitaire, is to put the cards in in a single pile and not to
place the deck in four suit stacks. (Golf
Instructions) |
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Pyramid
you have to eliminate the full deck by putting couple of cards
which score 13 points (only Kings are excluded singly). When
this game begins, you have only the cards in the bottom of the
pyramid. Cards in the upper part of the pyramid are avaible only
when you remove the cards in the bottom rows. (Pyramid
Instructions) |
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Spider
is a time and challenging game in which you have to use two
decks, it was probably the favourite game of FDR . For Spider
the usual scope to arrange all the suits in the correct order,
and it doesn't provide a stack to every suit to be created in.
But, suits have to be disposed in every building stack, so are
moved to a discard pile. You win the game every time you make so
that all cards in each of the 2 decks are in the discard pile.
You can build Stacks in Spider with any kind of suit, but if you
move more than one card between stacks, they all have to have
the same suit. There are many options in order to make the game
more or less difficult and for beginners. (Spider
Instructions) |
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Clock
not very difficult to play: the best game to play when you want
to relax. This game is completely deterministic: you have only
one move that you can made in every stage of the game. If this
is to difficult you can also make the game finished itself
automatically. (Clock
Instructions)
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Calculation
has the scope of arranging the entire cards in the deck in four
stacks that have to be made of thirteen cards, but suits of
cards in the stacks is not important. on the other hand, four
stacks accept those cards whose ranks is different by a stated
interval. Even if computer calculates the fitting sequences, the
game is not easy and very very challenging. (Calculation
Instructions)
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Shamrocks
has eighteen bulding stacks and the easiest building rules of
all games present in this site. In order to balance these easy
rules, the stacks can't accept few cards (three) and is not more
usable when all the cards have been removed. (Shamrocks
Instructions)
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Scorpion
allows all cards but kings to be moved to one location only, but
this game is not very difficult and much more challenging than
it seems. This kind of layout has two different areas which are
the body and the tail of a scorpion. When you reach an impasse,
the stack wich represent the tail of the scorpion is moved up to
building stacks. That will hopefully end the lock. (Scorpion
Instructions) |
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King
Albert it was named by the king of Belgium during the
Big War and is another kind "FreeCell with not free
cell" variations. You have to obtain a free space and
remove all the cards which are on a stack. Make easier the
creation of free spaces, you have 7 cards (which represent King
Albert's reserve army) that can be moved to a building stack
when is time to do. (King
Albert Instructions) |
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Yukon
starts with a similiar layout as Klondike, but the remaining
twenty four cards are face up on stacks and not cycled through
the three cards at a time. Yukon has a much more free card
moving rule of any of those games on this site. You can move an
unlimited numer of cards at time and moved cards don't need to
be ordered. (Yukon
Instructions)
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Beleaguered
Castle has the the goal of putting away the contents of
the stacks by putting their contents in stacks which are in the
middle. Instead of the different layout, Beleagured Castle is
very similar to a "Free Cell with not empty cells." To
compensate this kind of lack, stacks don't need to alternate
colors and the aces are put away before the beginning of games. (Beleaguered
Castle Instructions) |
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Flower
Garden has a layout made of six columns which are the
"garden". The sixteen cards out of the garden are the
"bouquet" and used to make columns which are needed. (Flower
Garden Instructions) |