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Klondike is probabily the most popular kind of solitaire card games, but certainly not the most difficult and with particular brain requirements. In order to implement stragegy role, this game has a visual display solution which will allow you to see the list of upcoming cards that will be in the deck. That will allow concentrating to have the best deck order for the following pass. You can choose other options in order to change the difficulty of the game. (Klondike Instructions)
FreeCell has almost certainly become one of the most played kind of solitaire since it was included in the Operating System Windows 95. It requires a very sophisticated and good strategy but, for experienced players is not really hard to win. In order to make the computer play at the same level as you, you can obviously increase or decrease the difficulty of the game by setting the options. The most interesting options is changing the number of the Free Cells: you can change them from 1 to eight. (FreeCell Instructions)
Canfield a nice variation of the most common solitaire which was invented in a New York Casino in the 1890's. In those times players used to pay 50 dollars each game and receive back 5 dollars for each card the players moved to each suit stack. As you imagine, the rules of this game were mede in order to make players remove, fewer than the number of cards needed to gain (10 cards). In this game, removing all the cards and winning is really difficult, but you can set something more easy decreasing difficult options. (Canfield Instructions)
Golf is very fast card game which has nothing to share with the game described by the common use of the term in its title. The very fast gameplay of this game will make you play many games for several times in fast succession. The goal of this game, Golf solitaire, is to put the cards in in a single pile and not to place the deck in four suit stacks. (Golf Instructions)
Pyramid you have to eliminate the full deck by putting couple of cards which score 13 points (only Kings are excluded singly). When this game begins, you have only the cards in the bottom of the pyramid. Cards in the upper part of the pyramid are avaible only when you remove the cards in the bottom rows. (Pyramid Instructions)
Spider is a time and challenging game in which you have to use two decks, it was probably the favourite game of FDR . For Spider the usual scope to arrange all the suits in the correct order, and it doesn't provide a stack to every suit to be created in. But, suits have to be disposed in every building stack, so are moved to a discard pile. You win the game every time you make so that all cards in each of the 2 decks are in the discard pile. You can build Stacks in Spider with any kind of suit, but if you move more than one card between stacks, they all have to have the same suit. There are many options in order to make the game more or less difficult and for beginners. (Spider Instructions)
Clock not very difficult to play: the best game to play when you want to relax. This game is completely deterministic: you have only one move that you can made in every stage of the game. If this is to difficult you can also make the game finished itself automatically. (Clock Instructions)

 

Calculation has the scope of arranging the entire cards in the deck in four stacks that have to be made of thirteen cards, but suits of cards in the stacks is not important. on the other hand, four stacks accept those cards whose ranks is different by a stated interval. Even if computer calculates the fitting sequences, the game is not easy and very very challenging. (Calculation Instructions)

 

Shamrocks has eighteen bulding stacks and the easiest building rules of all games present in this site. In order to balance these easy rules, the stacks can't accept few cards (three) and is not more usable when all the cards have been removed. (Shamrocks Instructions)

 

Scorpion allows all cards but kings to be moved to one location only, but this game is not very difficult and much more challenging than it seems. This kind of layout has two different areas which are the body and the tail of a scorpion. When you reach an impasse, the stack wich represent the tail of the scorpion is moved up to building stacks. That will hopefully end the lock. (Scorpion Instructions)
King Albert it was named by the king of Belgium during the Big War and is another kind "FreeCell with not free cell" variations. You have to obtain a free space and remove all the cards which are on a stack. Make easier the creation of free spaces, you have 7 cards (which represent King Albert's reserve army) that can be moved to a building stack when is time to do. (King Albert Instructions)
Yukon starts with a similiar layout as Klondike, but the remaining twenty four cards are face up on stacks and not cycled through the three cards at a time. Yukon has a much more free card moving rule of any of those games on this site. You can move an unlimited numer of cards at time and moved cards don't need to be ordered. (Yukon Instructions)

 

Beleaguered Castle has the the goal of putting away the contents of the stacks by putting their contents in stacks which are in the middle. Instead of the different layout, Beleagured Castle is very similar to a "Free Cell with not empty cells." To compensate this kind of lack, stacks don't need to alternate colors and the aces are put away before the beginning of games. (Beleaguered Castle Instructions)
Flower Garden has a layout made of six columns which are the "garden". The sixteen cards out of the garden are the "bouquet" and used to make columns which are needed. (Flower Garden Instructions)